Posts Tagged ‘writing tips’

 

Hullo Scribes! I have been working, working, working, on lots of things. One of them is interviewing the different writers/artists we are having in for events  where I work, and since the interviews are my own I thought I’d share with it you as well. For the sake of clarity, I’m leaving the ‘his way’   to prevent anyone from crying ‘ this is plagiarized’. For all intents and purposes with interviews, I am His Way.  Enjoy!

HIS WAY:  There are a great many graphic novels/comic books available today, what in particular sets your stories apart?

MEL TODD: My stories show what sin and God does to the soul. I deal with deep issues of healing in a creative visual way. I haven’t seen many graphic novels show or deal with our relationship with God in the intense, “raw” way I try to illustrate and tell in words.

HIS WAY: How would you describe your drawing style?

MEL TODD: My style is a mixture of abstract and semi-realistic. I have a little bit of a manga influence, but it is more of a Western style. My ink work is this wavy,  fluid style that lends to the abstract in some ways.

HIS WAY: In writing a traditional story, words are used to paint pictures in the readers’ imagination. The reverse can be said of a graphic novel, that they take pictures to write messages in their readers minds. What message burns like a fire in your bones and smolders from your fingertips to the page in your work?

MEL TODD: The biggest message that burns in me is GOD IS GOOD. I can’t say I hit the mark every time in my work, but my goal is to tell people that God is not evil and He loves us and wants the best for us.


HIS WAY: Christians are often leery (and rightly so) of this particular genre, what are you, and others like you,  doing to bring the message of Christ into a very secular venue?

MEL TODD: I believe sharing the Gospel in a creative way opens the door to the world. Different Christian creators do it in different ways; from superheroes to Bible adaptions, from drama to manga,  and so on. I personally try to preach in my books. Others don’t think we should be as preachy and be more subtle like Tolkien. Which is fine, but the funny thing is; secular reviews of my work never find my stories preachy. That’s funny because that is what I’m trying to do. I feel if you share the Gospel and the truth it will touch lives and plant seeds in non-believer’s hearts. The Bible says the word is sent out and does not return void. The word of God is the incorruptible seed. We do our part and let God do his.

HIS WAY: If a young artist is interested in pursuing the idea of creating a graphic novel or comic book, where should they start?

MEL TODD: Start from the basics. The book Drawing Comics the Marvel Way is a great resource. There’s been a lot of  How to comic books that have come out, but this one will start you off in the right direction. Plus, draw, draw and draw. And study, study, study everything you can about drawing. Which means go find more books or look on the internet for tutorials and books. Always be open to learn, learn and learn.

HIS WAY:  What books or other resources have helped you grow  as a graphic artist?

MEL TODD: Besides that Marvel book, mainly a boatload of comic books and graphic novels that I have studied through the years. I would study my favorite artists’ styles and try to figure out what their methods were.

HIS WAY:  If you  could pick one goal for your work to achieve in your life time, what would that be?

MEL TODD:  A movie. Live action. I say that because I can see it as animation and it going over well. But as a live action flick with real people and CGI, that would be tough I think for mainstream viewers to accept.

HIS WAY: Other than your own work, what graphic novels and comic books would you recommend for reading?

MEL TODD:  R-Squared Comics just released Lightweightz: The Anthology part 1  http://www.rsquaredcomicz.com/  It’s a different take on the teen superhero genre.

Kingstone Media  http://kingstonecomics.com/  produces some great Biblical adaptions and other comics

Conquer and Conqueris by Marc Moran http://conquerorandconqueris.com/Home.html is a great teen superhero graphic novel.

The best place though,  to check out some good Christian comic books/graphic novels is at R-Squared comics links on the right side of the home page  http://www.rsquaredcomicz.com/

HIS WAY: Where can those who are interested keep up with what you are doing? What’s the best place to stay in touch with you, on the internet?

MEL TODD:  My web site is www.weaponpress.com. My CONTACT link is the best way to reach me.

 

Hope you enjoyed that look at the inner workings of a graphic novelist’ mind  and picked up some tips too! 

A Recipe for Page-Turners.

Continuing on with yesterday’s look at Mirriam Neal’s fantastic list for how to write a page-turner of a book, I am moving on to:

3.) Write Witty Dialogue

For the longest time, I beat my head against the top of my desk going “How can I be witty, I’m not witty, I can’t write witty.” And my mind-imp agreed adding There are root vegetables more witty than you are. Which made me wonder a) where my mind-imp went when he wasn’t irritating me and b) what DO root vegetables talk about?!

When people talk about ‘witty dialogue’ they really mean ‘ banter

Here are some of my observations on banter in general.

1.)  Guys banter differently with one another than they do when they are bantering with a girl they like.

2.) Girls banter differently with one another than they do with a guy they like.

3.) There’s  a difference in malicious banter (sniping at one another) and the banter between friends.

4.) There’s  one-upsmanship involved in bantering.

5.) Banter involves timing and usually takes place during action sequences or some sort of movement.  It can take place in static places where  characters are forced into something they don’t want to do, but it’s usually an ‘on the go thing’

So, how do you learn to write  banter?

The best way is to listen to how people banter.  Everyone usually has one set of friends who will trade quips and barbs when they’re in the same room together. Listen to how they talk to each other.  You can also (and I highly recommend this) watch classic movies.  His Girl Friday  starring Cary Grant is a marvelous exercise in all kinds of banter, another that I highly recommend  is  The Philadelphia Story  starring Cary Grant, Jimmy Stewart, and Katherine Hepburn.  Because of the censorship that was rampant in Hollywood during the time period, they were rather stymied about what they could and could not show. The way around this was through the dialogue and the banter.  The moral of the story with the censors? Restrictions make you a better writer.

You can also watch television shows to learn the art of banter-writing. I highly recommend  viewing   the 1990’s television show  Sports Night or The West Wing which ran in the early 2000’s.  The writers from Sports Night worked on The West Wing, and you can tell. These ladies and gentlemen, are at the top of their game when it comes to banter.

For written places to crib from banter, you can no better than the Bard himself.

I recommend Much Ado About Nothing~and when all possible, go see the play.  Don’t just read the words. Shakespeare really is meant to be performed, rather than read.

You know it’s going to be a fun listen when the two main sparking/sparring characters are introduced by the girl’s uncle in this way:

“They never meet but there is a merry war of words betwix them”

Beatrice: I’d rather hear my dog, bark at a crow, than a man swear he love me.

Benedict: God keep your ladyship in that frame of mind, so a man might ‘scape a predestinate scratched face.

Beatrice: Scratching, were it one as yours, could not make it worse.

Benedict: You are a rare parrot teacher!

Beatrice: A bird of my tongue is better than a beast of yours!

And it just gets funnier from there.

4.) Carefully Craft Your Worlds.

World crafting has always been  for me:

1) tedious
2) time consuming
3) hard
4.) boring
5.) a writing punishment
6.) frustrating
7.) I’d rather have something amputated, including my head, than sit down and work on my worlds.

However, there are ways of world-crafting that I’ve begun to enjoy. I’m going to share them here for the sake of the plot-first writers, the world-builders are all ready world-building and having lots of fun doing so.  You guys can ignore this part, and glory in your strengths.

Don’t worry plot-firsts, I’ll pick on them more later when we get to the last two items Mirriam mentions.

The first thing I’ve learned as a plot first writer, use your world building friends. What do I mean by that?  This, pop your ego, and go ask them for help. Jessie and Megan (both world builders)  would give me surveys to fill out (yes, the ones that you saw by the majillion if you were on the interwebs in the 1990’s) as one of my characters. I had to think, what was so-and-so’s favorite color, why was it the favorite? What was their  favorite food, favorite music, favorite movies, favorite scent, and why did they have those preferences.  Try filling an old questionnaire out as one of your characters, I think you’ll find you discover interesting things about them.

Another fun thing I discovered is looking at exotic locations, and tagging them as different areas of the world I’m working on building.  I look at the type of structures in these exotic location and think about the logic that went into building them, and then tweak and retweak as I need to for my own world.  I also had a course on  Cultural Geography which has helped enormously (as well as filling required course credit hours) in helping me understand why it is that people build where they do, and how cities spread out from their origin point. Be sure to take notes (if you aren’t all ready)  for your story-world when you are doing course work and something piques your curiosity

Don’t feel like you have to change your whole style to world-build. I still don’t have languages all thought out, or traditions or cultural things figured out on paper. I work things out as I have the need. It’s how plot-first writers, write.

Sometimes, a lack that your people or culture have, will turn into a plot point. For example, on one world I have, called Daitha, there is no word in their language for  husband or wife, but there are words for beloved, and darling.  This factors into their culture.  They also don’t celebrate birthdays. Why? I was tired and didn’t want to think how they would celebrate them, so I took them away all together.  Now the lack of birthday celebration, like the lack of the words for husband and wife, have helped to form the world.

All right! Orange is over, onwards to Post Purple, tomorrow!

Encourage one another, Scribes!